The Old School ‘Hard Core’ Gaming Concept

A Better Game Development Software Company

Links and content in these Game Development sections are Mature Adult 18+.

For the time being this is a simple warning with no birthday validation nor database and IP tracking. I do believe in a free and open responsible persons mentality. You can choose for yourself what it deemed proper. I am simply giving the warning.


This site is for Mature Adults. Enough Said.

Being an avid gamer for many years, including the table top ‘Dungeons & Dragons’ style games, gave me a real love for the ‘Old School Hard Core Gaming’ concept. Indeed that style can be frustrating and difficult but if designed properly it is the most rewarding experience one can have when escaping into their ‘Play World’. We all need an escape and software is a really good way to do it….if done right.

Testing thousands of hours of online play in the Aurora Engine by Bioware in various story arcs gave me specific insight on what was ‘Deemed Fun’. I knew what was fun or not. Others seemed to agree…I took notes. I designed ‘More Fun’ into the play then placed software frosting on top by adding fulfilling story-lines and excellent role play. The end result is a lot of fun. This is the drive behind this software development studio.

The long term project is called Space-Life. It is a realistic space simulation with both space and planet based game play. The game is episodic, meaning, the typical expansions are not the typical ‘download and go’ style of play expansions. They are more like books in that the story simply continues and the player experiences all this in real time. Space-Life is fully multi-player but is more like a MicroMMO and Single Player experience than a full on MMO. This gives a great source of privacy for a group of friends and family to set up a dedicated server computer and play away while still being connected to the historical event timeline. Single players can go on solo play and update as needed to get the current timeline and development updates. This is a very unique feature in gaming and was somewhat implemented in the Aurora engine by my own hand.

Space-Life’s Episode 1 starts out on The World of Anvarath on the continent of Avaron. It is the First Age of this planet and is the age where the Vanim (9 spirits…like Seraphim) walk and live among their brothers and sisters…the children of Eru. The flavors are definitely Ancient Greece and Norse with Human (Edan), Elf (Quessir), Halfling (Perriannath), and Dwarf (Naugrim) as the races that make up the Children of Eru.

The game is full on violence and adult situations. The language is gritty and the constant feeling of being part of the world is always there. It is a roller coaster ride of intense battle, exploration, hunting, farming, shopping, assembling your home, and relaxing in the sauna to wash the blood and dirt off the skin. Even finding companions and romancing them with the **Deep Breath** full nudity that is simply part of the game….just as it was and is part of our world. If you watch/think of the mini series Spartacus…this is essentially what Episode 1 (Book 1) is like. Episode 2 and beyond take on the Space-Life aspect with a continuation of grit and grime with the simple fact that you actually fly and in your space ship(s) and space stations. There are several planets to land on and explore as well. Like a hybrid simulation and RTS game.

No Changes! August 2019

We have completely settled into the UE4 4.22 in our company pipeline for Real Time Rendering Engines. The Visual Book (Game) is being developed in UE4 fully (we did try Godot v3.1 and updating to Unity 2019). We found that Unity 2018+ is getting better but it is just not a very stable development platform for cutting edge tech. We like Unity but it is just too difficult to work with in teams and it breaks constantly with updates from Unity Technologies. Epic uses their UE4 to actually make games and updates have been very stable. All tools that we need are also built into UE4.

Currently the Genesys Framework is in 3D Art Building Mode and painting the landscapes. There are currently (14) 8192m x 8192m map zones to explore. Caves and Dungeons are being added as the landscapes develop from painting. There is a ton of content here. We are looking at a full playable alpha for one of these zones to play and explore early autumn 2019.

There shall be a forum as well to chat and get involved but I wish to re-iterate that I there has to be something of quality to chat about before chatting about it. Not simply wishful words and ideas….something you folks can sink your visual teeth into and actually chat and make your personal character stories and other such RP. Much of that RP can and likely will be In The Game. I have always done that sort of thing….and will continue to do it.

So…enjoy and have a look around.