Stand Sure Studio Genesys Framework Content for Unity 5/2017/2018/2019

 

Workflows for Real Time Rendering (Game Engine Development)

Free Content for the Unity 5/2017/2018/2019 Game Engine

Genesis Weather

                     Genesis Weather

Info:

Genesis Weather has been designed from the ground up to simulate a fairly realistic weather system per scene/game. Unlike all other weather systems you can find, Genesis Weather works for Any Planet, not just earth. You have complete control over how your weather should behave in your Scene/Game.

Genesis Weather also gives you fully functioning dynamic particle systems and audio that look and sound excellent. Since you have full source of everything you change swap out and change whatever you like. The choice is yours. Genesis Weather uses only minor shader adjustments to Standard Unity 5 shaders (Clouds/Stars are the exception). This means that during Unity updates there are far less chance of things breaking. Again, you have full source so chip away and change if you wish.

Genesis Hair Shader

                   Genesis Hair Shader

Info:

Genesis Hair Shader is a High End Hair Shader that is extremely fast and handles lighting incredibly well. The only issue in Unity is since this is a ‘Fade Mode’ shader technique it does not receive shadows. However, with a ambient lighting control this is never really a noticed issue. There is also a Surface Shader version made with Amplify Shader Editor (ASE) that does receive shadows and looks ‘Good Enough’. It does require some Photoshop/GIMP Gaussian Blur pizzazz but not too difficult.

  • Unity 5-2017-2018 (All Versions. Created in 5.1.2). Does not require Pro
  • Very fast 2-sided shader with excellent soft alpha blending
  • Only uses a Diffuse Alpha (rgba) (PNG), and Normal Map (PNG)
  • 2 Sliders to control the material for Wet, Dry, Plastic, Metal, and Marble. (Can be controlled by script)
  • Works in all Unity Unity 5-2017-2018 rendering modes: Forward Gamma, Forward Linear, Deferred Gamma, Deferred Linear

Genesis Eyes

                         Genesis Eyes

Info:

Genesis Eyes are both a custom Eye Mesh and a Shader. This is a High End Eye Shader that is extremely fast and handles lighting incredibly well. The pupils dilate based upon any ambient lighting and takes the most intense light to determine dilation. The size is configurable by script. All C# source scripts provided.

The eye textures are colorized by the color selector in Unity. This allows for unlimited colors of eyes. Four textures are included to show how they should look when prepared. The Light Mask texture is a little strange to make but I explain how step by step. Only 2 normal maps are ever needed and they are both provided here.