DAZ Base Skeletons to Unity

Base Real Time Rendering Skeletons from DAZ Studio 4.10 G2 (similar approach with others)

Base Skeletons (No Morphs & No Animations)

  • _G2F_Base_Optimized.duf
  • f_skeleton
  • _G2M_Base_Optimized.duf
  • m_skeleton

Machine generated alternative text: F8X Export Options Export Options Selected NO Hidden Figures Props _d Lights _J Cameras _J Animations _d Locks _d: Morphs \ Edit Morph Export Rules Staging (assets to be exported) No Cameras No Cameras No Cameras No Cameras No Cameras No Cameras No Cameras No Cameras No Cameras No Cameras No Cameras No Cameras No Cameras No Cameras No Cameras Yes Not Selected Pre-Export Report Export Ready Camera Camera Camera Camera Camera Camera Camera Camera Camera Camera Camera Camera Camera Camera Camera Figure Figure Arm Left ArmRight Body Pose aodyT Face Front FaceLeft FaceRight HairFront HairRear Legs Front LegsRear RearLeft RearRight TorsoFront Torso Rear G2F Gen Output Options FBX 2014 — Binary Embed Textures Collect Textures To Folder _d Merge Diffuse and Opacity Textures Merge Clothing Into Figure Skeleton _d Convert Clothing to Static Geometry Allow Degraded Skinning Allow Degraded Scaling _J Information __d COIlapse UV Tiles 21SS8 vertices, 21098 potygons, 80 bones, 42182 ctris 708 vertices, 884 potygons, 8 bones, ctris Accept

In Unity 2018

  • Rig as shown then Apply
  • Click Configure

Machine generated alternative text: project f _ skeleton Import Settings Odel Animation Type Avatar Definition Optimize Game Objects f skeleton Animation Materials Revelt_ Apply

The Unity Retargetting Mapper shows Green (Okay) to the left since it found and mapped all bones in our G2 rig. It does not see it as exactly a T-Pose in ‘Unity Reference’ so we have to fix this.

Fortunately this is a really easy fix.

Machine generated alternative text:
< persp  

Since we are all Green (Okay) we simply have to

Choose Enforce T-Pose from the drop down then

Select Apply and Done

We now have a Base Skeleton(s) all animations will use (mapped to)

  • 1 for Female (f_skeleton)
  • 1 for Male (m_skeleton)

Machine generated alternative text: project f _ skeletonAv atar eft Hand Optional Bone vaody (S) Spine Chest Upper Chest V Left Arm Shoulder @ Upper Arm (C) Loner Arm • Hand Right Arm Shoulder @ Upper Arm (S) Loner Arm • Hand V Left Leg Upper Leg • Loner Leg Mapping" P Reset Muscles & Settings hip (Transform) rabdomen (Transform) rabdomen2 (Transform) r chest (Transform) rlCoIIar (Transform) rlShIdr (Transform) rlForeArm (Transform) rlHand (Transform) .J,rCoIIar (Transform) r rShIdr (Transform) rForeArm (Transform) rHand (Transform) rlThigh (Transform) rlShin (Transform) (Transform) Sample Bind-Pose Asset Lab Enforce T-Pose Machine generated alternative text:
< persp