Base Skeletons (No Morphs & No Animations)
In Unity 2018
- Rig as shown then Apply
- Click Configure
The Unity Retargetting Mapper shows Green (Okay) to the left since it found and mapped all bones in our G2 rig. It does not see it as exactly a T-Pose in ‘Unity Reference’ so we have to fix this.
Fortunately this is a really easy fix.
Since we are all Green (Okay) we simply have to
Choose Enforce T-Pose from the drop down then
Select Apply and Done
We now have a Base Skeleton(s) all animations will use (mapped to)
- 1 for Female (f_skeleton)
- 1 for Male (m_skeleton)