Base Skeletons (No Morphs & No Animations)
Now we check our scaling to make certain it is correct against the UE4 Mannequin. Looks good.
Remember that UE4 is in Centimeters and DAZ is in Meters (Unity is in Meters as well) so scaling must be checked to see if imported correctly. Scaling should always be checked but more important to be explicit here.
Now let’s open up the animation file of the import to see if the exported T-Pose is correct.
*Set up the grid and Floor Offset